#ifndef __BULLET_PHYSICS_HANDLER__
#define __BULLET_PHYSICS_HANDLER__

#include "hikari.h"

class BulletPhysicsComponent{
public:
	virtual void sceneLoaded(HObj*object, HikariContext*context){}
	virtual void update(HObj*object, HikariContext*context)=0;
	virtual void sceneUnloading(HObj*object, HikariContext*context){}
};

#endif